| ff7tk 0.80.25
    Work with Final Fantasy 7 game data | 
Convert ff7text <-> pc string. More...
#include <FF7Text.h>


| Signals | |
| void | languageChanged () | 
| emited when switching language used for decode.  More... | |
| Static Public Member Functions | |
| static FF7Text * | instance () | 
| Get the FF7Text Instance.  More... | |
| static QObject * | qmlSingletonRegister (QQmlEngine *engine, QJSEngine *scriptEngine) | 
| Register The FF7Text Singleton for QML.  More... | |
| static void | setJapanese (bool japanese) | 
| sets the text mode, if TRUE will return Japanese text  More... | |
| static bool | isJapanese () | 
| returns True if using Japanese mode.  More... | |
| static Q_INVOKABLE QString | toPC (QByteArray text) | 
| convert ff7text to pc string  More... | |
| static Q_INVOKABLE QByteArray | toFF7 (const QString &string) | 
| convert pc string to ff7text  More... | |
| Properties | |
| bool | japanese | 
Convert ff7text <-> pc string.
| 
 | static | 
Get the FF7Text Instance.
| 
 | static | 
returns True if using Japanese mode.
| 
 | signal | 
emited when switching language used for decode.
| 
 | static | 
Register The FF7Text Singleton for QML.
| 
 | static | 
sets the text mode, if TRUE will return Japanese text
| 
 | static | 
convert pc string to ff7text
| string | the raw ff7text to read | 
| 
 | static | 
convert ff7text to pc string
| text | the raw ff7text to read | 
| 
 | readwrite |