17 #ifndef FF7SAVE_TYPES_H    18 #define FF7SAVE_TYPES_H    21 #   define PACK(structure)          \    22         __pragma(pack(push, 1))     \    25 #elif defined(__MINGW32__)    26     #define PACK(structure) structure __attribute__ ((gcc_struct, __packed__))    28     #define PACK(structure) structure Q_PACKED   106     quint16 menu_visible;       
   116     qint8 pennedchocos[4];      
   118     quint8 u_weapon_hp[3];      
   124     quint8 world_map_chocobos;  
   125     quint8 world_map_vehicles;  
   141     quint16 battlepoints;       
   144     qint8 stablesoccupied;      
   157     quint8 midgartrainflags;    
   161     quint16 BikeHighScore;      
   163     quint32 SnowBegFastTime;    
   164     quint32 SnowExpFastTime;    
   165     quint32 SnowCrazyFastTime;   quint8 SnowBegScore;       
   167     quint8 SnowCrazyScore;      
   174     quint8 stablechocorating[6];
   176     quint16 cratersaveMapId;    
   189     quint8 chocobonames[6][6];  
   190     quint16 chocostaminas[6];   
   225     quint8 controller_map[16];  
   233     quint8 sl_header[0x0200];   
   234     quint8 sl_footer[0x0D0C];   
   238 #endif // FF7SAVE_TYPES_H 
QVector< QString > SubContainer
 
Description of savegame used for previews. 
 
Main FF7 Save Data Structure. 
 
Character Info in the save game. 
 
materia format saved in materia list or on a character