18 #include <QCoreApplication>    25 QPixmap 
FF7Char::pixmap(
int who){
if(who>=0x00 && who<0x0B){
return QPixmap(
Chars[who]._avatarString);} 
else{
return QPixmap();}}
    26 QImage 
FF7Char::image(
int who) {
if(who>=0x00 && who<0x0B){
return QImage(
Chars[who]._avatarString);} 
else{
return QImage();}}
    44     QStringList translated_list;
    47         translated_list.append(qApp->translate(
"Char_Limits", 
Chars[who].
_limits.at(j).toLocal8Bit()));
    49     return translated_list;
    60     if(stat_amount==0){stat_amount = 1;}
    61     if(next_lvl>=2 && next_lvl<=11){lvl_bracket=0;}
    62     else if(next_lvl>=12 && next_lvl<=21){lvl_bracket=1;}
    63     else if(next_lvl>=22 && next_lvl<=31){lvl_bracket=2;}
    64     else if(next_lvl>=32 && next_lvl<=41){lvl_bracket=3;}
    65     else if(next_lvl>=42 && next_lvl<=51){lvl_bracket=4;}
    66     else if(next_lvl>=52 && next_lvl<=61){lvl_bracket=5;}
    67     else if(next_lvl>=62 && next_lvl<=81){lvl_bracket=6;}
    68     else if(next_lvl>=82 && next_lvl<=99){lvl_bracket=7;}
    76     else if(stat==6){baseline_stat = 
hp_base(who,lvl_bracket) + (next_lvl -1) * 
hp_gradent(who,lvl_bracket);}
    77     else if(stat==7){baseline_stat = 
mp_base(who,lvl_bracket) + ((next_lvl -1) * 
mp_gradent(who,lvl_bracket)/10);}
    82         if(current_lvl < next_lvl) {diff = ((qrand() %8)+1) + (baseline_stat - stat_amount);}
    83         else {diff = ((qrand() %8)+1) - baseline_stat + stat_amount;}
    85         else if(diff<7){gain=1;}
    86         else if(diff<10){gain=2;}
    92         if(current_lvl < next_lvl){diff = ((qrand()%8)+1) + (100* baseline_stat/stat_amount)-100;}
    93         else if (baseline_stat != 0){diff = ((qrand()%8)+1) + (100* stat_amount/baseline_stat)-100;}
    94         if(diff==0){gain = 
hp_gradent(who,lvl_bracket)*0.40;}
    95         else if (diff==1){gain = 
hp_gradent(who,lvl_bracket)*.50;}
    96         else if (diff==2){gain = 
hp_gradent(who,lvl_bracket)*.50;}
    97         else if (diff==3){gain = 
hp_gradent(who,lvl_bracket)*.60;}
    98         else if (diff==4){gain = 
hp_gradent(who,lvl_bracket)*.70;}
    99         else if (diff==5){gain = 
hp_gradent(who,lvl_bracket)*.80;}
   100         else if (diff==6){gain = 
hp_gradent(who,lvl_bracket)*.90;}
   101         else if (diff==7){gain = 
hp_gradent(who,lvl_bracket)*1.00;}
   102         else if (diff==8){gain = 
hp_gradent(who,lvl_bracket)*1.10;}
   103         else if (diff==9){gain = 
hp_gradent(who,lvl_bracket)*1.20;}
   104         else if (diff==10){gain = 
hp_gradent(who,lvl_bracket)*1.30;}
   105         else if (diff>=11){gain = 
hp_gradent(who,lvl_bracket)*1.50;}
   110         if(current_lvl < next_lvl) {diff = ((qrand()%8)+1) + (100* baseline_stat/stat_amount)-100;}
   111         else if (baseline_stat != 0){diff = ((qrand()%8)+1) + (100* stat_amount/baseline_stat)-100;}
   112         if(diff ==0){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*0.20;}
   113         else if (diff==1){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*.30;}
   114         else if (diff==2){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*.30;}
   115         else if (diff==3){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*.50;}
   116         else if (diff==4){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*.70;}
   117         else if (diff==5){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*.80;}
   118         else if (diff==6){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*.90;}
   119         else if (diff==7){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*1.00;}
   120         else if (diff==8){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*1.10;}
   121         else if (diff==9){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*1.20;}
   122         else if (diff==10){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*1.40;}
   123         else if (diff>=11){gain = ((next_lvl*
mp_gradent(who,lvl_bracket)/10)-((next_lvl-1)*
mp_gradent(who,lvl_bracket)/10))*1.60;}
 
QImage image(int who)
Menu icon for a character. 
 
int statGain(int who, int stat, int stat_amount, int current_lvl, int next_lvl)
how much to increase stat on level up 
 
int numberOfWeapons(int who)
number of weapons for a Character 
 
static const Character Chars[11]
Chars[] Holds data for each character in Final Fantasy 7. 
 
QString defaultName(int who)
default name for a character 
 
int weaponStartingId(int who)
find what item id is the first weapon for a Character 
 
quint8 hp_gradent(int who, int lvl_bracket)
characters mp gradent for set of levels 
 
quint8 stat_base(int rank, int lvl_bracket)
base stat for rank in a set of levels 
 
quint32 tnlForLevel(int who, int level)
experance needed to level up 
 
int luck_base(int who, int lvl_bracket)
characters base luck for set of levels 
 
QIcon icon(int who)
Menu icon for a character. 
 
quint8 luck_gradent(int who, int lvl_bracket)
characters luck gradent for set of levels 
 
int mp_base(int who, int lvl_bracket)
characters base mp for set of levels 
 
quint8 stat_grade(int who, int stat)
characters grade in a stat 
 
int weaponOffset(int who)
find what weapon number is the first weapon for a Character 
 
int hp_base(int who, int lvl_bracket)
characters base hp for set of levels 
 
static const quint8 _stat_gradent[30][8]
 
QStringList limits(int who)
Limit list for a character. 
 
quint8 mp_gradent(int who, int lvl_bracket)
characters mp gradent for set of levels 
 
static const quint8 _stat_base[30][8]
 
quint8 id(int who)
get id value for Character 
 
QPixmap pixmap(int who)
Menu icon for a character. 
 
quint32 totalExpForLevel(int who, int level)
Exp needed to reach a level. 
 
quint8 stat_gradent(int rank, int lvl_bracket)
characters mp gradent for set of levels