19 #include <QCoreApplication>    24     Achievements = QByteArray(
"\x00\x00\x00\x00\x00\x00\x00\x00");
    29     if(!fileName.isEmpty())
    32         if(data.open(QIODevice::ReadOnly))
    45     if(!fileName.isEmpty())
    48         if(data.open(QIODevice::WriteOnly))
    65     if(unlocked){ temp |= (1<< (7-(bit%8)));}
    66     else{temp &= ~(1<< (7-(bit%8)));}
    74         case 63: 
return qApp->translate(
"Achievement_Names",
"End of Part I"); 
break;
    75         case 62: 
return qApp->translate(
"Achievement_Names",
"End of Part II"); 
break;
    76         case 61: 
return qApp->translate(
"Achievement_Names",
"End of Game"); 
break;
    77         case 60: 
return qApp->translate(
"Achievement_Names",
"Master Materia"); 
break;
    78         case 59: 
return qApp->translate(
"Achievement_Names",
"Master of Gil"); 
break;
    79         case 58: 
return qApp->translate(
"Achievement_Names",
"Top Level"); 
break;
    80         case 57: 
return qApp->translate(
"Achievement_Names",
"Knights of the Round"); 
break;
    81         case 56: 
return qApp->translate(
"Achievement_Names",
"Omnislash"); 
break;
    82         case 55: 
return qApp->translate(
"Achievement_Names",
"Catastrophe"); 
break;
    83         case 54: 
return qApp->translate(
"Achievement_Names",
"Chaos"); 
break;
    84         case 53: 
return qApp->translate(
"Achievement_Names",
"Great Gospel"); 
break;
    85         case 52: 
return qApp->translate(
"Achievement_Names",
"Highwind"); 
break;
    86         case 51: 
return qApp->translate(
"Achievement_Names",
"Final Heaven"); 
break;
    87         case 50: 
return qApp->translate(
"Achievement_Names",
"All Creation"); 
break;
    88         case 49: 
return qApp->translate(
"Achievement_Names",
"Cosmo Memory"); 
break;
    89         case 48: 
return qApp->translate(
"Achievement_Names",
"Slots"); 
break;
    90         case 47: 
return qApp->translate(
"Achievement_Names",
"Bahamut Zero"); 
break;
    91         case 46: 
return qApp->translate(
"Achievement_Names",
"Ultimate Weapon"); 
break;
    92         case 45: 
return qApp->translate(
"Achievement_Names",
"Diamond Weapon"); 
break;
    93         case 44: 
return qApp->translate(
"Achievement_Names",
"Ruby Weapon"); 
break;
    94         case 43: 
return qApp->translate(
"Achievement_Names",
"Emerald Weapon"); 
break;
    95         case 42: 
return qApp->translate(
"Achievement_Names",
"Vincent"); 
break;
    96         case 41: 
return qApp->translate(
"Achievement_Names",
"Yuffie"); 
break;
    97         case 40: 
return qApp->translate(
"Achievement_Names",
"Materia Overlord"); 
break;
    98         case 39: 
return qApp->translate(
"Achievement_Names",
"Battle Square"); 
break;
    99         case 38: 
return qApp->translate(
"Achievement_Names",
"Gold Chocobo"); 
break;
   100         case 37: 
return qApp->translate(
"Achievement_Names",
"First Battle"); 
break;
   101         case 36: 
return qApp->translate(
"Achievement_Names",
"Braver"); 
break;
   102         case 35: 
return qApp->translate(
"Achievement_Names",
"Big Shot"); 
break;
   103         case 34: 
return qApp->translate(
"Achievement_Names",
"Galian Beast"); 
break;
   104         case 33: 
return qApp->translate(
"Achievement_Names",
"Healing Wind"); 
break;
   105         case 32: 
return qApp->translate(
"Achievement_Names",
"Boost Jump"); 
break;
   106         case 31: 
return qApp->translate(
"Achievement_Names",
"Beat Rush"); 
break;
   107         case 30: 
return qApp->translate(
"Achievement_Names",
"Greased Lightning"); 
break;
   108         case 29: 
return qApp->translate(
"Achievement_Names",
"Sled Fang"); 
break;
   109         case 28: 
return qApp->translate(
"Achievement_Names",
"Dice"); 
break;
   110         default: 
return QString(
""); 
break;
 
bool saveFile(QString fileName="")
Attempt to save a file. 
 
QString name(int bit)
Translate name for Achievement bit. 
 
bool achievmentUnlocked(int bit)
is Achievement @ bit unlocked? 
 
void setAchievementUnlocked(int bit, bool unlocked)
set Achievement @ bit to unlocked 
 
bool openFile(QString fileName="")
Attempt to Open a file. 
 
FF7Achievements(QObject *parent=0)
Create a new FF7 Achievements.