20 #if (QT_VERSION >= QT_VERSION_CHECK(5, 0, 0))    28 #include "../data/FF7Item.h"    29 #include "../data/FF7Materia.h"    30 #include "../data/FF7Char.h"    31 #include "../data/Type_FF7CHAR.h"    41     explicit CharEditor(qreal Scale=1,QWidget *parent=0);
   158     void setRow(
bool front_row);
   371 #endif // CHAREDITOR_H 
QPushButton * weapon_slot_5
 
MateriaEditor * materia_edit
 
void vitBonus_changed(quint8)
 
QPushButton * weapon_slot_1
 
QPushButton * armor_slot_8
 
void weapon_slot_1_clicked()
 
QPushButton * weapon_slot_6
 
void weapon_slot_2_clicked()
 
QPushButton * armor_slot_2
 
QLabel * lbl_mag_mat_bonus
 
void armor_slot_3_clicked()
 
QPushButton * weapon_slot_4
 
void cb_fury_toggled(bool)
 
Data and Enums for Characters in Final Fantasy 7. 
 
void weapon_slot_4_clicked()
 
void exp_changed(quint32)
 
void cb_sadness_toggled(bool)
 
void curMp_changed(quint16)
 
QSpinBox * sb_limit_level
 
void kills_changed(quint16)
 
void dexBonus_changed(quint8)
 
void cb_idChanger_toggled(bool)
 
void update_materia_slots()
 
void timesused2_changed(quint16)
 
QLCDNumber * lcd_limit_value
 
Widget to allow editing of a character using FF7Char for data. 
 
QLabel * lbl_vit_mat_bonus
 
void setAdvancedMode(bool)
 
QLabel * lbl_base_hp_bonus
 
QPushButton * armor_slot_6
 
QPushButton * weapon_slot_8
 
void limits_changed(quint16)
 
QListWidget * status_effects
 
void armor_slot_2_clicked()
 
void weapon_slot_3_clicked()
 
void armor_slot_7_clicked()
 
void setRow(bool front_row)
 
QPushButton * armor_slot_1
 
void weapon_slot_6_clicked()
 
QGroupBox * accessory_box
 
void setEditableComboBoxes(bool)
 
Character Info in the save game. 
 
void sadnessfury_changed(quint8)
 
QComboBox * weapon_selection
 
void armor_slot_4_clicked()
 
void weapon_changed(quint8)
 
void timesused3_changed(quint16)
 
QPushButton * weapon_slot_7
 
void limitBar_changed(quint8)
 
QPushButton * armor_slot_4
 
QLabel * lbl_dex_mat_bonus
 
void setLevelProgress(int)
 
Class containg all kinds of info about items in FF7. 
 
QListWidget * elemental_effects
 
void setAutoStatCalc(bool)
 
void matId_changed(qint8)
 
void armor_slot_8_clicked()
 
void limitLevel_changed(qint8)
 
void Materias_changed(materia)
 
CharEditor(qreal Scale=1, QWidget *parent=0)
 
QLabel * lbl_level_progress
 
void weapon_slot_7_clicked()
 
QComboBox * accessory_selection
 
void magBonus_changed(quint8)
 
void weapon_slot_5_clicked()
 
QPushButton * armor_slot_3
 
void armor_slot_6_clicked()
 
QSpinBox * sb_uses_limit_1_1
 
QLabel * lbl_spi_mat_bonus
 
void weapon_slot_8_clicked()
 
void calc_limit_value(QModelIndex)
 
void curHp_changed(quint16)
 
void accessory_changed(quint8)
 
void lckBonus_changed(quint8)
 
void mButtonPress(int Mslot)
 
void armor_slot_1_clicked()
 
materia format saved in materia list or on a character 
 
void matAp_changed(qint32)
 
void baseHp_changed(quint16)
 
QLabel * lbl_base_mp_bonus
 
void baseMp_changed(quint16)
 
QComboBox * armor_selection
 
void level_changed(qint8)
 
void expNext_changed(quint32)
 
void armor_changed(quint8)
 
void init_connections(void)
 
void maxHp_changed(quint16)
 
QLabel * lbl_lck_mat_bonus
 
void levelProgress_changed(quint8)
 
void maxMp_changed(quint16)
 
QPushButton * weapon_slot_3
 
void strBonus_changed(quint8)
 
void setChar(FF7CHAR Chardata, QString Processed_Name="")
 
QGroupBox * elemental_box
 
QPushButton * armor_slot_5
 
QLabel * lbl_str_mat_bonus
 
QFrame * weapon_materia_box
 
void setSliderStyle(QString style)
 
QSpinBox * sb_uses_limit_3_1
 
materia char_materia(int mat)
 
void setMateriaHoverStyle(QString)
 
QSpinBox * sb_uses_limit_2_1
 
QListWidget * list_limits
 
void name_changed(QString)
 
QFrame * armor_materia_box
 
void timesused1_changed(quint16)
 
QPushButton * armor_slot_7
 
void setToolBoxStyle(QString)
 
QPushButton * weapon_slot_2
 
void armor_slot_5_clicked()
 
void spiBonus_changed(quint8)