17#ifndef FF7SAVE_TYPES_H 
   18#define FF7SAVE_TYPES_H 
   21#   define PACK(structure)          \ 
   22    __pragma(pack(push, 1))     \ 
   25#elif defined(__MINGW32__) 
   26#define PACK(structure) structure __attribute__ ((gcc_struct, __packed__)) 
   28#define PACK(structure) structure Q_PACKED 
   33    #include <ff7tk_export.h> 
   40struct FF7TK_EXPORT LOVE {
 
   66struct FF7TK_EXPORT FF7XYT {
 
  108    quint16 menu_visible;       
 
  118    qint8 pennedchocos[4];      
 
  120    quint8 u_weapon_hp[3];      
 
  126    quint8 world_map_chocobos;  
 
  127    quint8 world_map_vehicles;  
 
  145    quint16 battlepoints;       
 
  148    qint8 stablesoccupied;      
 
  161    quint8 midgartrainflags;    
 
  165    quint16 BikeHighScore;      
 
  167    quint32 SnowBegFastTime;    
 
  168    quint32 SnowExpFastTime;    
 
  169    quint32 SnowCrazyFastTime;   quint8 SnowBegScore;       
 
  171    quint8 SnowCrazyScore;      
 
  178    quint8 stablechocorating[6];
 
  180    qint16 cratersaveMapId;     
 
  193    quint8 chocobonames[6][6];  
 
  194    quint16 chocostaminas[6];   
 
  229    quint8 controller_map[16];  
 
  236struct FF7TK_EXPORT FF7HEADFOOT {
 
  237    quint8 sl_header[0x0200];   
 
  238    quint8 sl_footer[0x0D0C];   
 
QVector< QString > SubContainer
Definition: FF7Save_Types.h:241
#define PACK(structure)
Definition: FF7Save_Types.h:28
Character Info in the save game.
Description of savegame used for previews.
Main FF7 Save Data Structure.
materia format saved in materia list or on a character